![]() Drive into certain buildings with boost activated and it’ll crumble in a chaotic explosion of rubble and flame, resulting in a short cut and means of avoiding your aggressive competitors. Power is primarily acquired by drifting and launching yourself off jumps, which acts as a nice incentive to indulge in some of the core aspects the series has built its name on.ĭrive into an opponent with your power boost activated and you’ll send them into an uncontrollable triple-spin that sends them to the back of the pack. Your primary concern here is building up a power meter that opens up a world of boosting, opponent ‘fragging’ and environmental destruction. Much of what BugBear has brought to the table works, much of it doesn’t. ![]() The series has been steadily losing its audience and its identity since the launch of the PlayStation 2, and only a total rethink was going to give it a chance to make the ground back. No matter what your outlook, though, Namco had few options other than a complete overhaul. It’s a far cry from the pure drift-racing focus we’re used to from the series and a move that will either heighten your confused outlook on the series or, if you’re eager for more Split/Second: Velocity-esque action, get you more excited than you’ve ever been for a Ridge Racer. And more about destruction than the series stalwart drifting mechanics. Developed, by Finnish studio BugBear Entertainment, this is a game as much about destruction as it is about racing. What you can say about Ridge Racer Unbounded, with equal amounts of conviction and fear, is that it’s the most drastic change the storied franchise has seen since it was introduced way back in 1993.
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